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The 13 Tactical Soccer minigames

Reflexes, visual speed, memory and logic: four types of challenge where your own skills combine with your players' skills.

How the minigames work

Each minigame is played with a player from your squad and permanently raises a pair of their attributes (Defense, Pass, Attack and Energy). The 13 are grouped into four types by the skill they demand most. In matches, each play is resolved with a minigame: your performance combines with the real stats of the player involved, so neither stats alone nor your own skill alone is enough.

The first 9 minigames are available from the start; Timed Shooting (League 9), Game Vision (League 8), Intercept Pass (League 7) and Mental Sprint (League 6) unlock as you get promoted. For how the Local League, the National Team and Tournaments work, see the complete guide.

The minigames are also played in the Penalties mode: a shootout of 5 minigames, solo or against a friend, where each round goes to whoever scores higher and your squad doesn't affect the result. Don't confuse it with the Penalty Kick minigame, which is just one of the 13.

Reflexes: timing, anticipation and precision

Four minigames test how fast and how exactly you react: hitting the exact moment (timing), anticipating the movement and aiming with precision. They depend the most on your hand and your reaction times.

MinigameTrainsSkills required
Quick TouchPass + EnergyReflexes · Timing · Motor anticipation · Precision
Intercept PassLeague 7+Defense + EnergyTiming · Motor anticipation · Aim · Precision · Reflexes
Precision ShotDefense + Pass + Attack + EnergyHand-eye coordination · Processing speed · Strafing · Tracking
Timed ShootingLeague 9+Attack + EnergyTiming · Motor anticipation · Precision

Visual speed: telling things apart and deciding in an instant

Two minigames demand looking fast and well: spotting differences, choosing among several visual options and filtering what matters (selective attention) at high processing speed.

MinigameTrainsSkills required
Find the MatchDefense + EnergyVisual discrimination · Processing speed · Selective attention
Game VisionLeague 8+Pass + EnergyVisual discrimination · Processing speed · Selective attention · Pattern recognition

Memory: see, retain and recall

Three minigames rely on visual memory: retaining what you saw for an instant (iconic and photographic memory) and recalling positions or pairs (visuospatial memory).

MinigameTrainsSkills required
Tiki-Taka MemoryPass + EnergyVisuospatial memory · Visual memory · Photographic memory
Keeper FormationDefense + EnergyVisual memory · Iconic memory · Photographic memory
Penalty KickAttack + EnergyVisual memory · Iconic memory · Photographic memory

Logic: arithmetic, mental agility and sequences

Four minigames ask you to think fast: doing sums in your head against the clock, recognizing patterns, ordering and following sequences, switching strategy (cognitive flexibility) and holding back impulses (inhibitory control).

MinigameTrainsSkills required
Tactical OrderAttack + EnergyMental agility · Cognitive processing speed
Find & Evade RivalsDefense + Pass + Attack + EnergyMental agility · Processing speed · Logic and cognitive quickness · Visuospatial skill · Pattern recognition
Auto SequenceDefense + Pass + Attack + EnergySustained attention · Cognitive flexibility · Sequencing · Mental agility · Inhibitory control
Mental SprintLeague 6+Defense + Pass + Attack + EnergyMental arithmetic · Mental agility · Processing speed · Decision-making under pressure

Glossary of skills

The terms used across this page, in plain language.

Timing
Hitting the exact moment to act.
Motor anticipation
Preparing the movement before the stimulus happens, predicting when and where it will occur.
Aim and precision
Directing the action to the exact point with the smallest margin of error.
Reflexes
Speed of reaction to an unexpected stimulus.
Hand-eye coordination
Coordinating what you see with your hand's movement.
Tracking
Following a moving target with your eyes and cursor.
Strafing
Moving sideways while keeping your aim on the target (a term from aim training in video games).
Visual discrimination
Telling apart differences between similar visual stimuli.
Selective attention
Focusing on what's relevant while ignoring distractions.
Processing speed
How fast you take in information and make a decision.
Pattern recognition
Spotting regularities or repeated structures in what you see.
Visuospatial skill
Understanding and handling positions, distances and movement in space.
Visual memory
Remembering what you saw.
Iconic memory
A very brief, detailed retention of an image you've just seen.
Photographic memory
Retaining a scene in great detail from a single glance (a popular term).
Visuospatial memory
Remembering where each thing is.
Mental arithmetic
Solving additions, subtractions, multiplications and divisions in your head, without paper or a calculator.
Mental agility
Thinking and solving quickly.
Cognitive flexibility
Adapting quickly when the rules or the situation change.
Sequencing
Ordering or following a series of steps in the right order.
Sustained attention
Keeping your concentration over a long stretch.
Inhibitory control
Holding back an automatic response when it isn't the right one.

Frequently asked questions

What skills does each type of minigame demand?

Reflexes demand timing, motor anticipation, aim, precision and hand-eye coordination. Visual speed demands visual discrimination, selective attention, processing speed and pattern recognition. Memory demands visual, iconic, photographic and visuospatial memory. Logic demands mental arithmetic, mental agility, sequencing, cognitive flexibility, inhibitory control and visuospatial skill.

How do my skills combine with my player's skills?

On every play of a match, your result in the minigame (your reflexes, memory, visual speed or logic, depending on the play) combines with the real attributes of the player involved (Defense, Pass or Attack) to decide whether the play works out. A player with better stats gives you more room for error, but you still need a strong performance yourself: you win with the combination of both.

How many minigames are there and which ones unlock with the league?

There are 13. The first 9 are available from the start; Timed Shooting unlocks at League 9, Game Vision at League 8, Intercept Pass at League 7 and Mental Sprint at League 6.

Do I need to repeat a minigame to keep what it raised?

No. The attribute improvement from each minigame is permanent; you don't need to play it again to keep what you gained.

How do I play a minigame I have never played?

The first time you open each minigame, a short tip appears explaining in a sentence or two what to do. It closes with any tap and does not interrupt play: your first tap already counts as a move. To see the full instructions, tap the (?) button at the top right.

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